EA responded to Battlefront 2 unlock estimates, and players weren't having it

EA responded to Battlefront 2 unlock estimates, and players weren't having it

That's on top of new chapters in the story mode, as you join Commander Iden Versio during the days of the First Order's rise to power. In other words, once the actual game releases, there may be even more way to earn credits (and earn them quickly) that has yet to be unveiled in the current early access edition of Battlefront II (translation: it may no longer take approximately 40 hours to unlock a single hero).

The game's maker, EA, issued a statement in response that only made fans angrier. During my time with the game, few things were more deflating than going on a hot streak and earning enough points to play as Luke Skywalker, only to realize he's not part of my collection yet.

Redditors did the math, and discovered that it would take dozens of hours to unlock the characters.

Heroes in Battlefront 2 can be unlocked with credits, with 250-350 earned in the average multiplayer match depending on your performance.

At the heart of this outrage, beyond "Star Wars Battlefront 2", is the ongoing debate over how games handle microtransactions.

House 'Committed' to Retaining Some State and Local Tax Deductions, Chairman Says
Asked if he would guarantee that to Republican members of Congress facing re-election next year, he said, "I can". The Senate plan proposes to eliminate federal tax breaks for all state and local levies, including property taxes.

You'll be given a Daily Loot Crate for every different day that you sign into Star Wars Battlefront 2, which is pictured just below. While multiplayer is mostly fully-fledged, the single-player campaign has been severely limited.

The previous "Battlefront" game had no such system. Probably not. With a franchise like Star Wars and the legacy of this gaming series, the complaints of core players are likely to be harder to hear over the mass market audience that's buying the game this holiday season. The publisher went as far as claiming that it also considered the daily average per-player credit earn rates. In older games, if you played for a certain amount of time or hit certain achievements in the game, more powerful characters would unlock. Heroes are purchased with points, and you can get more points by paying money.

EA then explained that the cost of the characters was derived from the data they obtained from the Open Beta. Battlefront II costs between $60 and $80, depending on the version you choose.

Essentially, "When and how is it okay to handle charging players money in games?" $5 will give you 500 Crystals and the most expensive pack ($89.99 for EA access members and $99.99 for non-EA access members) $99.99 will provide you with 1200 Crystals in the Xbox store.

In case you didn't know, the game will not offer its Heroes from the get-go. There's a wide range in there between "a sense of pride and accomplishment", a cakewalk, and the absurd amount of play now required, especially considering that some of the current locked characters (not to mention future additions) are exactly the ones you'd buy a Star Wars game to play.